Towers

This page uses lots of images. It may take a second to preload everything completely.

Pures
  1. Fire
    Tower:
    Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    50
    Damage:
    12
    Speed:
    0.31
    Range:
    500
    AoE:
    150/300
    Skill:
    -
  2. Amplified Fire
    Tower:
    Amplified Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    175
    Damage:
    60
    Speed:
    0.31
    Range:
    500
    AoE:
    150/300
    Skill:
    -
  3. Focused Fire
    Tower:
    Focused Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    625
    Damage:
    300
    Speed:
    0.31
    Range:
    500
    AoE:
    150/300
    Skill:
    -
  4. Refined Fire
    Tower:
    Refined Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    2125
    Damage:
    1500
    Speed:
    0.31
    Range:
    500
    AoE:
    150/300
    Skill:
    -
  5. Pure Fire
    Tower:
    Pure Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    11225
    Damage:
    22500
    Speed:
    0.31
    Range:
    500
    AoE:
    150/300
    Skill:
    -
  1. Nature
    Tower:
    Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    50
    Damage:
    80
    Speed:
    0.66
    Range:
    900
    AoE:
    -
    Skill:
    -
  2. Amplified Nature
    Tower:
    Amplified Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    175
    Damage:
    400
    Speed:
    0.66
    Range:
    900
    AoE:
    -
    Skill:
    -
  3. Focused Nature
    Tower:
    Focused Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    625
    Damage:
    2000
    Speed:
    0.66
    Range:
    900
    AoE:
    -
    Skill:
    -
  4. Refined Nature
    Tower:
    Refined Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    2125
    Damage:
    10000
    Speed:
    0.66
    Range:
    900
    AoE:
    -
    Skill:
    -
  5. Pure Nature
    Tower:
    Pure Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    11225
    Damage:
    150000
    Speed:
    0.66
    Range:
    900
    AoE:
    -
    Skill:
    -
  1. Earth
    Tower:
    Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    50
    Damage:
    29
    Speed:
    1
    Range:
    700
    AoE:
    150/300
    Skill:
    -
  2. Amplified Earth
    Tower:
    Amplified Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    175
    Damage:
    145
    Speed:
    1
    Range:
    700
    AoE:
    150/300
    Skill:
    -
  3. Focused Earth
    Tower:
    Focused Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    625
    Damage:
    725
    Speed:
    1
    Range:
    700
    AoE:
    150/300
    Skill:
    -
  4. Refined Earth
    Tower:
    Refined Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    2125
    Damage:
    3625
    Speed:
    1
    Range:
    700
    AoE:
    150/300
    Skill:
    -
  5. Pure Earth
    Tower:
    Pure Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    11225
    Damage:
    54375
    Speed:
    1
    Range:
    700
    AoE:
    150/300
    Skill:
    -
  1. Water
    Tower:
    Water
    Elements:
    Water
    Type:
    Water
    Cost:
    50
    Damage:
    18
    Speed:
    0.31
    Range:
    700
    AoE:
    100/200
    Skill:
    -
  2. Amplified Water
    Tower:
    Amplified Water
    Elements:
    Water
    Type:
    Water
    Cost:
    175
    Damage:
    90
    Speed:
    0.31
    Range:
    700
    AoE:
    100/200
    Skill:
    -
  3. Focused Water
    Tower:
    Focused Water
    Elements:
    Water
    Type:
    Water
    Cost:
    625
    Damage:
    450
    Speed:
    0.31
    Range:
    700
    AoE:
    100/200
    Skill:
    -
  4. Refined Water
    Tower:
    Refined Water
    Elements:
    Water
    Type:
    Water
    Cost:
    2125
    Damage:
    2250
    Speed:
    0.31
    Range:
    700
    AoE:
    100/200
    Skill:
    -
  5. Pure Water
    Tower:
    Pure Water
    Elements:
    Water
    Type:
    Water
    Cost:
    11225
    Damage:
    33750
    Speed:
    0.31
    Range:
    700
    AoE:
    100/200
    Skill:
    -
  1. Light
    Tower:
    Light
    Elements:
    Light
    Type:
    Light
    Cost:
    50
    Damage:
    57
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    -
  2. Amplified Light
    Tower:
    Amplified Light
    Elements:
    Light
    Type:
    Light
    Cost:
    175
    Damage:
    285
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    -
  3. Focused Light
    Tower:
    Focused Light
    Elements:
    Light
    Type:
    Light
    Cost:
    625
    Damage:
    1425
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    -
  4. Refined Light
    Tower:
    Refined Light
    Elements:
    Light
    Type:
    Light
    Cost:
    2125
    Damage:
    7125
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    -
  5. Pure Light
    Tower:
    Pure Light
    Elements:
    Light
    Type:
    Light
    Cost:
    11225
    Damage:
    106875
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    -
  1. Darkness
    Tower:
    Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    50
    Damage:
    157
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    -
  2. Amplified Darkness
    Tower:
    Amplified Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    175
    Damage:
    785
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    -
  3. Focused Darkness
    Tower:
    Focused Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    625
    Damage:
    3925
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    -
  4. Refined Darkness
    Tower:
    Refined Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    2125
    Damage:
    19625
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    -
  5. Pure Darkness
    Tower:
    Pure Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    11225
    Damage:
    294375
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    -
  1. Periodic Tower of the Elements
    Tower:
    Periodic Tower of the Elements
    Elements:
    Darkness Earth Fire Light Nature Water
    Type:
    Composite
    Cost:
    11225
    Damage:
    78750
    Speed:
    1
    Range:
    900
    AoE:
    100/200
    Skill:
    -
Duals
  1. Gunpowder
    Tower:
    Gunpowder
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    500
    Damage:
    -
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 2 other bombs upon landing. Each bomb deals 150 damage in 250 AoE.
  2. Mortar
    Tower:
    Mortar
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    1250
    Damage:
    -
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 2 other bombs upon landing. Each bomb deals 750 damage in 250 AoE.
  3. Vulcan
    Tower:
    Vulcan
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    3150
    Damage:
    -
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 2 other bombs upon landing. Each bomb deals 3750 damage in 250 AoE.
  1. Magic
    Tower:
    Magic
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    500
    Damage:
    400
    Speed:
    0.31
    Range:
    900
    AoE:
    -
    Skill:
    Magic Damage
    Magic Damage
    Summary:
    Causes this unit to deal 200% more damage. Lasts 3 seconds.
  2. Sorcery
    Tower:
    Sorcery
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    1250
    Damage:
    2000
    Speed:
    0.31
    Range:
    900
    AoE:
    -
    Skill:
    Magic Damage
    Magic Damage
    Summary:
    Causes this unit to deal 200% more damage. Lasts 3 seconds.
  3. Wizardry
    Tower:
    Wizardry
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    3150
    Damage:
    10000
    Speed:
    0.31
    Range:
    900
    AoE:
    -
    Skill:
    Magic Damage
    Magic Damage
    Summary:
    Causes this unit to deal 200% more damage. Lasts 3 seconds.
  1. Trickery
    Tower:
    Trickery
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    500
    Damage:
    1000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. May only clone a tower if you haven't targeted it with Conjure in the last 60 seconds. Lasts 10 seconds. When you sell/upgrade/cancel a tower that has been recently cloned, you will lose a random clone of that tower type.
  2. Mirage
    Tower:
    Mirage
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    1250
    Damage:
    5000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. May only clone a tower if you haven't targeted it with Conjure in the last 60 seconds. Lasts 20 seconds. When you sell/upgrade/cancel a tower that has been recently cloned, you will lose a random clone of that tower type.
  3. Eidolon
    Tower:
    Eidolon
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    3150
    Damage:
    25000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. May only clone a tower if you haven't targeted it with Conjure in the last 60 seconds. Lasts 80 seconds. When you sell/upgrade/cancel a tower that has been recently cloned, you will lose a random clone of that tower type.
  1. Disease
    Tower:
    Disease
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    500
    Damage:
    -
    Speed:
    1.5
    Range:
    700
    AoE:
    -
    Skill:
    Grim Reaper
    Grim Reaper
    Summary:
    Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*500.
  2. Decay
    Tower:
    Decay
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    1250
    Damage:
    -
    Speed:
    1.5
    Range:
    700
    AoE:
    -
    Skill:
    Grim Reaper
    Grim Reaper
    Summary:
    Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*2500.
  3. Death
    Tower:
    Death
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    3150
    Damage:
    -
    Speed:
    1.5
    Range:
    700
    AoE:
    -
    Skill:
    Grim Reaper
    Grim Reaper
    Summary:
    Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*12500.
  1. Poison
    Tower:
    Poison
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    500
    Damage:
    400
    Speed:
    1
    Range:
    1125
    AoE:
    -
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower. Tower starts with no splash. Maximum splash is 7 stacks.
  2. Pollution
    Tower:
    Pollution
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    1250
    Damage:
    2000
    Speed:
    1
    Range:
    1125
    AoE:
    -
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower. Tower starts with no splash. Maximum splash is 7 stacks.
  3. Pestilence
    Tower:
    Pestilence
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    3150
    Damage:
    10000
    Speed:
    1
    Range:
    1125
    AoE:
    -
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower. Tower starts with no splash. Maximum splash is 7 stacks.
  1. Blacksmith
    Tower:
    Blacksmith
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    500
    Damage:
    1000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a friendly unit's attack & ability damage by 15%. Lasts 60 seconds.
  2. Forge
    Tower:
    Forge
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    1250
    Damage:
    5000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a friendly unit's attack & ability damage by 30%. Lasts 60 seconds.
  3. Foundry
    Tower:
    Foundry
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    3150
    Damage:
    25000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a friendly unit's attack & ability damage by 120%. Lasts 60 seconds.
  1. Quark
    Tower:
    Quark
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    500
    Damage:
    280
    Speed:
    0.66
    Range:
    500
    AoE:
    -
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Each time this tower attacks the same target, it will gain 50% attack damage. Damage resets when you switch targets.
  2. Electron
    Tower:
    Electron
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    1250
    Damage:
    1400
    Speed:
    0.66
    Range:
    500
    AoE:
    -
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Each time this tower attacks the same target, it will gain 50% attack damage. Damage resets when you switch targets.
  3. Atom
    Tower:
    Atom
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    3150
    Damage:
    7000
    Speed:
    0.66
    Range:
    500
    AoE:
    -
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Each time this tower attacks the same target, it will gain 50% attack damage. Damage resets when you switch targets.
  1. Mushroom
    Tower:
    Mushroom
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    500
    Damage:
    -
    Speed:
    1.5
    Range:
    900
    AoE:
    -
    Skill:
    Spore Cloud
    Spore Cloud
    Summary:
    Each attack sends out two boomerangs. Units that get hit by one take 600 damage, double if hit by both. Damage potential resets on the way back.
  2. Toadstool
    Tower:
    Toadstool
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    1250
    Damage:
    -
    Speed:
    1.5
    Range:
    900
    AoE:
    -
    Skill:
    Spore Cloud
    Spore Cloud
    Summary:
    Each attack sends out two boomerangs. Units that get hit by one take 3000 damage, double if hit by both. Damage potential resets on the way back.
  3. Fungus
    Tower:
    Fungus
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    3150
    Damage:
    -
    Speed:
    1.5
    Range:
    900
    AoE:
    -
    Skill:
    Spore Cloud
    Spore Cloud
    Summary:
    Each attack sends out two boomerangs. Units that get hit by one take 15000 damage, double if hit by both. Damage potential resets on the way back.
  1. Hydro
    Tower:
    Hydro
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    500
    Damage:
    1000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Erupt
    Erupt
    Summary:
    Gives a 33% chance that an attack will launch the target into the air for 1.5 seconds, causing 1000 damage in 250 AoE when it lands.
  2. Spout
    Tower:
    Spout
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    1250
    Damage:
    5000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Erupt
    Erupt
    Summary:
    Gives a 33% chance that an attack will launch the target into the air for 1.5 seconds, causing 5000 damage in 250 AoE when it lands.
  3. Geyser
    Tower:
    Geyser
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    3150
    Damage:
    25000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Erupt
    Erupt
    Summary:
    Gives a 33% chance that an attack will launch the target into the air for 1.5 seconds, causing 25000 damage in 250 AoE when it lands.
  1. Electricity
    Tower:
    Electricity
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    500
    Damage:
    -
    Speed:
    1
    Range:
    1125
    AoE:
    -
    Skill:
    Conjure Lightning
    Conjure Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times, dealing 333 damage to the primary target. Each jump deals 10% more damage.
  2. Lightning
    Tower:
    Lightning
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    1250
    Damage:
    -
    Speed:
    1
    Range:
    1125
    AoE:
    -
    Skill:
    Conjure Lightning
    Conjure Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times, dealing 1665 damage to the primary target. Each jump deals 10% more damage.
  3. Energy
    Tower:
    Energy
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    3150
    Damage:
    -
    Speed:
    1
    Range:
    1125
    AoE:
    -
    Skill:
    Conjure Lightning
    Conjure Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times, dealing 8325 damage to the primary target. Each jump deals 10% more damage.
  1. Flame
    Tower:
    Flame
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    500
    Damage:
    -
    Speed:
    0.66
    Range:
    700
    AoE:
    -
    Skill:
    Sunburn
    Sunburn
    Summary:
    Each attack drenches the target in burning sunlight that deals 100 damage a second in 250 AoE. Effect lasts 5 seconds. This effect stacks.
  2. Solar
    Tower:
    Solar
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    1250
    Damage:
    -
    Speed:
    0.66
    Range:
    700
    AoE:
    -
    Skill:
    Sunburn
    Sunburn
    Summary:
    Each attack drenches the target in burning sunlight that deals 500 damage a second in 250 AoE. Effect lasts 5 seconds. This effect stacks.
  3. Sun
    Tower:
    Sun
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    3150
    Damage:
    -
    Speed:
    0.66
    Range:
    700
    AoE:
    -
    Skill:
    Sunburn
    Sunburn
    Summary:
    Each attack drenches the target in burning sunlight that deals 2500 damage a second in 250 AoE. Effect lasts 5 seconds. This effect stacks.
  1. Vapor
    Tower:
    Vapor
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    500
    Damage:
    -
    Speed:
    1
    Range:
    900
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Units within 700 AoE of the tower will take 200 damage. An additional aftershock hits each unit. Units within 350 AoE of the aftershocks will take 100 damage.
  2. Mist
    Tower:
    Mist
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    1250
    Damage:
    -
    Speed:
    1
    Range:
    900
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Units within 700 AoE of the tower will take 1000 damage. An additional aftershock hits each unit. Units within 350 AoE of the aftershocks will take 500 damage.
  3. Steam
    Tower:
    Steam
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    3150
    Damage:
    -
    Speed:
    1
    Range:
    900
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Units within 700 AoE of the tower will take 5000 damage. An additional aftershock hits each unit. Units within 350 AoE of the aftershocks will take 2500 damage.
  1. Life
    Tower:
    Life
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    500
    Damage:
    1625
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every three units this tower kills adds one life. If you have full life, it will take nine units.
  2. Eternal
    Tower:
    Eternal
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    1250
    Damage:
    8125
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every two units this tower kills adds one life. If you have full life, it will take six units.
  3. Soul Catcher
    Tower:
    Soul Catcher
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    3150
    Damage:
    40625
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every unit this tower kills adds one life. If you have full life, it will take three units.
  1. Ice
    Tower:
    Ice
    Elements:
    Light Water
    Type:
    Light
    Cost:
    500
    Damage:
    -
    Speed:
    1.5
    Range:
    900
    AoE:
    -
    Skill:
    Frost Helix
    Frost Helix
    Summary:
    Each attack sends out a helix of frost. Units that get hit by part of this helix take 250 damage, double if hit by both parts. The helix will also do 250 damage in 250 AoE at its end.
  2. Freezing
    Tower:
    Freezing
    Elements:
    Light Water
    Type:
    Light
    Cost:
    1250
    Damage:
    -
    Speed:
    1.5
    Range:
    900
    AoE:
    -
    Skill:
    Frost Helix
    Frost Helix
    Summary:
    Each attack sends out a helix of frost. Units that get hit by part of this helix take 1250 damage, double if hit by both parts. The helix will also do 1250 damage in 250 AoE at its end.
  3. Sub-Zero
    Tower:
    Sub-Zero
    Elements:
    Light Water
    Type:
    Light
    Cost:
    3150
    Damage:
    -
    Speed:
    1.5
    Range:
    900
    AoE:
    -
    Skill:
    Frost Helix
    Frost Helix
    Summary:
    Each attack sends out a helix of frost. Units that get hit by part of this helix take 6250 damage, double if hit by both parts. The helix will also do 6250 damage in 250 AoE at its end.
  1. Well
    Tower:
    Well
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    500
    Damage:
    1000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a friendly unit's attack rate by 15%. Lasts 60 seconds.
  2. Spring
    Tower:
    Spring
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    1250
    Damage:
    5000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a friendly unit's attack rate by 30%. Lasts 60 seconds.
  3. Waterfall
    Tower:
    Waterfall
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    3150
    Damage:
    25000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a friendly unit's attack rate by 120%. Lasts 60 seconds.
Triples
  1. Flamethrower
    Tower:
    Flamethrower
    Elements:
    Darkness Earth Fire
    Type:
    Fire
    Cost:
    1500
    Damage:
    1800
    Speed:
    1
    Range:
    900
    AoE:
    150/300
    Skill:
    Napalm
    Napalm
    Summary:
    Each attack adds napalm to the target. A napalm addition will do 1000 damage in 250 AoE when the unit dies. Each addition lasts 3 seconds.
  2. Flamespewer
    Tower:
    Flamespewer
    Elements:
    Darkness Earth Fire
    Type:
    Fire
    Cost:
    5000
    Damage:
    9000
    Speed:
    1
    Range:
    900
    AoE:
    150/300
    Skill:
    Napalm
    Napalm
    Summary:
    Each attack adds napalm to the target. A napalm addition will do 5000 damage in 250 AoE when the unit dies. Each addition lasts 3 seconds.
  1. Laser
    Tower:
    Laser
    Elements:
    Darkness Earth Light
    Type:
    Light
    Cost:
    1500
    Damage:
    -
    Speed:
    0.31
    Range:
    700
    AoE:
    -
    Skill:
    Focus
    Focus
    Summary:
    Attacks are infused with energy, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (600/distance)*2120.
  2. Phasor
    Tower:
    Phasor
    Elements:
    Darkness Earth Light
    Type:
    Light
    Cost:
    5000
    Damage:
    -
    Speed:
    0.31
    Range:
    700
    AoE:
    -
    Skill:
    Focus
    Focus
    Summary:
    Attacks are infused with energy, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (600/distance)*10600.
  1. Roots
    Tower:
    Roots
    Elements:
    Darkness Earth Nature
    Type:
    Nature
    Cost:
    1500
    Damage:
    -
    Speed:
    1
    Range:
    900
    AoE:
    -
    Skill:
    Gaia's Wrath
    Gaia's Wrath
    Summary:
    Unleashes a shockwave of energy that entangles units within 375 range of its path. Entangled units will be slowed by 10% and will take 450 damage a second. Lasts 5 seconds.
  2. Thorns
    Tower:
    Thorns
    Elements:
    Darkness Earth Nature
    Type:
    Nature
    Cost:
    5000
    Damage:
    -
    Speed:
    1
    Range:
    900
    AoE:
    -
    Skill:
    Gaia's Wrath
    Gaia's Wrath
    Summary:
    Unleashes a shockwave of energy that entangles units within 375 range of its path. Entangled units will be slowed by 30% and will take 2250 damage a second. Lasts 5 seconds.
  1. Muck
    Tower:
    Muck
    Elements:
    Darkness Earth Water
    Type:
    Earth
    Cost:
    1500
    Damage:
    1500
    Speed:
    1
    Range:
    700
    AoE:
    150/300
    Skill:
    Sludge
    Sludge
    Summary:
    Flings a volatile liquid that reduces movement speed by 10% for units within 500 AoE. Lasts 5 seconds.
  2. Mire
    Tower:
    Mire
    Elements:
    Darkness Earth Water
    Type:
    Earth
    Cost:
    5000
    Damage:
    7500
    Speed:
    1
    Range:
    700
    AoE:
    150/300
    Skill:
    Sludge
    Sludge
    Summary:
    Flings a volatile liquid that reduces movement speed by 30% for units within 500 AoE. Lasts 5 seconds.
  1. Radius
    Tower:
    Radius
    Elements:
    Darkness Fire Light
    Type:
    Darkness
    Cost:
    1500
    Damage:
    -
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    Orbit
    Orbit
    Summary:
    Each time this tower attacks, it will spawn two orbs opposite each other. These orbs will make one full orbit around the tower, dealing 425 damage to any units in their way.
  2. Orbit
    Tower:
    Orbit
    Elements:
    Darkness Fire Light
    Type:
    Darkness
    Cost:
    5000
    Damage:
    -
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    Orbit
    Orbit
    Summary:
    Each time this tower attacks, it will spawn two orbs opposite each other. These orbs will make one full orbit around the tower, dealing 2125 damage to any units in their way.
  1. Voodoo
    Tower:
    Voodoo
    Elements:
    Darkness Fire Nature
    Type:
    Darkness
    Cost:
    1500
    Damage:
    6600
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Maledict
    Maledict
    Summary:
    Curses enemy units in 300 AoE. Every 2.5 seconds, cursed units will take damage equal to 10% of the HP they have lost since being cursed. This damage ignores armor. Lasts 5 seconds.
  2. Witchcraft
    Tower:
    Witchcraft
    Elements:
    Darkness Fire Nature
    Type:
    Darkness
    Cost:
    5000
    Damage:
    33000
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Maledict
    Maledict
    Summary:
    Curses enemy units in 300 AoE. Every 2.5 seconds, cursed units will take damage equal to 30% of the HP they have lost since being cursed. This damage ignores armor. Lasts 5 seconds.
  1. Corrosion
    Tower:
    Corrosion
    Elements:
    Darkness Fire Water
    Type:
    Fire
    Cost:
    1500
    Damage:
    -
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Spew Acid
    Spew Acid
    Summary:
    Spews acid at a target, covering units in a 250 AoE. Acid decreases armor by 3; deals 500 damage per second. Lasts 5 seconds.
  2. Hydrochloric
    Tower:
    Hydrochloric
    Elements:
    Darkness Fire Water
    Type:
    Fire
    Cost:
    5000
    Damage:
    -
    Speed:
    1
    Range:
    700
    AoE:
    -
    Skill:
    Spew Acid
    Spew Acid
    Summary:
    Spews acid at a target, covering units in a 250 AoE. Acid decreases armor by 8; deals 2500 damage per second. Lasts 5 seconds.
  1. Oblivion
    Tower:
    Oblivion
    Elements:
    Darkness Light Nature
    Type:
    Darkness
    Cost:
    1500
    Damage:
    10000
    Speed:
    1.5
    Range:
    1125
    AoE:
    100/200
    Skill:
    Nether Strike
    Nether Strike
    Summary:
    Reloads ammo every 7 shots. Manual reload is faster.
  2. Necromancy
    Tower:
    Necromancy
    Elements:
    Darkness Light Nature
    Type:
    Darkness
    Cost:
    5000
    Damage:
    50000
    Speed:
    1.5
    Range:
    1125
    AoE:
    100/200
    Skill:
    Nether Strike
    Nether Strike
    Summary:
    Reloads ammo every 7 shots. Manual reload is faster.
  1. Hail
    Tower:
    Hail
    Elements:
    Darkness Light Water
    Type:
    Light
    Cost:
    1500
    Damage:
    1200
    Speed:
    0.31
    Range:
    1125
    AoE:
    -
    Skill:
    Storm
    Storm
    Summary:
    Causes this tower to attack up to 3 targets at once. Lasts 6 seconds.
  2. Comet
    Tower:
    Comet
    Elements:
    Darkness Light Water
    Type:
    Light
    Cost:
    5000
    Damage:
    6000
    Speed:
    0.31
    Range:
    1125
    AoE:
    -
    Skill:
    Storm
    Storm
    Summary:
    Causes this tower to attack up to 3 targets at once. Lasts 6 seconds.
  1. Drowning
    Tower:
    Drowning
    Elements:
    Darkness Nature Water
    Type:
    Water
    Cost:
    1500
    Damage:
    3300
    Speed:
    0.66
    Range:
    700
    AoE:
    -
    Skill:
    Instant Death
    Instant Death
    Summary:
    Gives a chance to kill attacked creeps. Chance to kill is Damage Dealt/Current HP.
  2. Kraken
    Tower:
    Kraken
    Elements:
    Darkness Nature Water
    Type:
    Water
    Cost:
    5000
    Damage:
    16500
    Speed:
    0.66
    Range:
    700
    AoE:
    -
    Skill:
    Instant Death
    Instant Death
    Summary:
    Gives a chance to kill attacked creeps. Chance to kill is Damage Dealt/Current HP.
  1. Gold
    Tower:
    Gold
    Elements:
    Earth Fire Light
    Type:
    Earth
    Cost:
    1500
    Damage:
    10000
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    Arbitrage
    Arbitrage
    Summary:
    Every kill gives 50% more bounty.
  2. Wealth
    Tower:
    Wealth
    Elements:
    Earth Fire Light
    Type:
    Earth
    Cost:
    5000
    Damage:
    50000
    Speed:
    1.5
    Range:
    1125
    AoE:
    -
    Skill:
    Arbitrage
    Arbitrage
    Summary:
    Every kill gives 100% more bounty.
  1. Quaker
    Tower:
    Quaker
    Elements:
    Earth Fire Nature
    Type:
    Earth
    Cost:
    1500
    Damage:
    2000
    Speed:
    0.66
    Range:
    500
    AoE:
    -
    Skill:
    Pulverize
    Pulverize
    Summary:
    Gives a 33% chance that an attack will deal 3000 damage to units within 500 AoE.
  2. Earthshaker
    Tower:
    Earthshaker
    Elements:
    Earth Fire Nature
    Type:
    Earth
    Cost:
    5000
    Damage:
    10000
    Speed:
    0.66
    Range:
    500
    AoE:
    -
    Skill:
    Pulverize
    Pulverize
    Summary:
    Gives a 33% chance that an attack will deal 15000 damage to units within 500 AoE.
  1. Zealot
    Tower:
    Zealot
    Elements:
    Earth Fire Water
    Type:
    Fire
    Cost:
    1500
    Damage:
    3000
    Speed:
    1
    Range:
    900
    AoE:
    -
    Skill:
    Wrath
    Wrath
    Summary:
    Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 20 attacks.
  2. Fanatic
    Tower:
    Fanatic
    Elements:
    Earth Fire Water
    Type:
    Fire
    Cost:
    5000
    Damage:
    15000
    Speed:
    1
    Range:
    900
    AoE:
    -
    Skill:
    Wrath
    Wrath
    Summary:
    Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 20 attacks.
  1. Enchantment
    Tower:
    Enchantment
    Elements:
    Earth Light Nature
    Type:
    Nature
    Cost:
    1500
    Damage:
    930
    Speed:
    0.31
    Range:
    900
    AoE:
    100/200
    Skill:
    Faerie Fire
    Faerie Fire
    Summary:
    Reduces a target enemy unit's armor by 3. Lasts 15 seconds.
  2. Incantation
    Tower:
    Incantation
    Elements:
    Earth Light Nature
    Type:
    Nature
    Cost:
    5000
    Damage:
    4650
    Speed:
    0.31
    Range:
    900
    AoE:
    100/200
    Skill:
    Faerie Fire
    Faerie Fire
    Summary:
    Reduces a target enemy unit's armor by 8. Lasts 15 seconds.
  1. Polar
    Tower:
    Polar
    Elements:
    Earth Light Water
    Type:
    Earth
    Cost:
    1500
    Damage:
    6000
    Speed:
    1
    Range:
    900
    AoE:
    -
    Skill:
    Frostbite
    Frostbite
    Summary:
    Bites enemies with bitter coldness, temporarily taking away 10% of current HP. Damage done during this time is amplified by 5%. Lasts 15 seconds.
  2. Ice Age
    Tower:
    Ice Age
    Elements:
    Earth Light Water
    Type:
    Earth
    Cost:
    5000
    Damage:
    30000
    Speed:
    1
    Range:
    900
    AoE:
    -
    Skill:
    Frostbite
    Frostbite
    Summary:
    Bites enemies with bitter coldness, temporarily taking away 30% of current HP. Damage done during this time is amplified by 15%. Lasts 15 seconds.
  1. Flesh Golem
    Tower:
    Flesh Golem
    Elements:
    Earth Nature Water
    Type:
    Nature
    Cost:
    1500
    Damage:
    9000
    Speed:
    1
    Range:
    500
    AoE:
    -
    Skill:
    Locomote
    Locomote
    Summary:
    Allows this unit to move freely.
  2. Patchwork Abomination
    Tower:
    Patchwork Abomination
    Elements:
    Earth Nature Water
    Type:
    Nature
    Cost:
    5000
    Damage:
    45000
    Speed:
    1
    Range:
    500
    AoE:
    -
    Skill:
    Locomote
    Locomote
    Summary:
    Allows this unit to move freely.
  1. Nova
    Tower:
    Nova
    Elements:
    Fire Light Nature
    Type:
    Light
    Cost:
    1500
    Damage:
    -
    Speed:
    1.5
    Range:
    700
    AoE:
    -
    Skill:
    Explode
    Explode
    Summary:
    Explodes, dealing 800 damage to all units within 700 AoE. Also slows movement by 10%. Lasts 3 seconds.
  2. Supernova
    Tower:
    Supernova
    Elements:
    Fire Light Nature
    Type:
    Light
    Cost:
    5000
    Damage:
    -
    Speed:
    1.5
    Range:
    700
    AoE:
    -
    Skill:
    Explode
    Explode
    Summary:
    Explodes, dealing 4000 damage to all units within 700 AoE. Also slows movement by 30%. Lasts 3 seconds.
  1. Windstorm
    Tower:
    Windstorm
    Elements:
    Fire Light Water
    Type:
    Water
    Cost:
    1500
    Damage:
    -
    Speed:
    -
    Range:
    700
    AoE:
    -
    Skill:
    Tornado
    Tornado
    Summary:
    Summons a fierce controllable Tornado that slows enemy units' movement speed by 10%, and does 433 damage per second in 700 AoE. Lasts 30 seconds.
  2. Monsoon
    Tower:
    Monsoon
    Elements:
    Fire Light Water
    Type:
    Water
    Cost:
    5000
    Damage:
    -
    Speed:
    -
    Range:
    700
    AoE:
    -
    Skill:
    Tornado
    Tornado
    Summary:
    Summons a fierce controllable Tornado that slows enemy units' movement speed by 30%, and does 2165 damage per second in 700 AoE. Lasts 30 seconds.
  1. Impulse
    Tower:
    Impulse
    Elements:
    Fire Nature Water
    Type:
    Nature
    Cost:
    1500
    Damage:
    -
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    Impetus
    Impetus
    Summary:
    Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/1000)*4200.
  2. Velocity
    Tower:
    Velocity
    Elements:
    Fire Nature Water
    Type:
    Nature
    Cost:
    5000
    Damage:
    -
    Speed:
    0.66
    Range:
    1500
    AoE:
    -
    Skill:
    Impetus
    Impetus
    Summary:
    Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/1000)*21000.
  1. Tidal
    Tower:
    Tidal
    Elements:
    Light Nature Water
    Type:
    Water
    Cost:
    1500
    Damage:
    1240
    Speed:
    0.31
    Range:
    700
    AoE:
    -
    Skill:
    Douse
    Douse
    Summary:
    Every 10 attacks levels up this ability. Ability has 10 levels. Splashes the area in water. Units within 700 AoE of the tower take 0, 950, 2090, 3548, 5099, 7069, 9433, 12270, 15674, 19758 damage.
  2. Tsunami
    Tower:
    Tsunami
    Elements:
    Light Nature Water
    Type:
    Water
    Cost:
    5000
    Damage:
    6200
    Speed:
    0.31
    Range:
    700
    AoE:
    -
    Skill:
    Douse
    Douse
    Summary:
    Every 10 attacks levels up this ability. Ability has 10 levels. Splashes the area in water. Units within 700 AoE of the tower take 0, 4750, 10450, 17290, 25498, 35347, 47167, 61350, 78370, 98794 damage.