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Towers

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Pures
  1. Light
    Tower:
    Light
    Elements:
    Light
    Type:
    Light
    Cost:
    175
    Damage:
    42
    Speed:
    1
    Range:
    22
    AoE:
    -
    Skill:
    -
  2. Focused Light
    Tower:
    Focused Light
    Elements:
    Light
    Type:
    Light
    Cost:
    625
    Damage:
    210
    Speed:
    1
    Range:
    22
    AoE:
    -
    Skill:
    -
  3. Refined Light
    Tower:
    Refined Light
    Elements:
    Light
    Type:
    Light
    Cost:
    1925
    Damage:
    1050
    Speed:
    1
    Range:
    22
    AoE:
    -
    Skill:
    -
  4. Pure Light
    Tower:
    Pure Light
    Elements:
    Light
    Type:
    Light
    Cost:
    11000
    Damage:
    15750
    Speed:
    1
    Range:
    22
    AoE:
    -
    Skill:
    -
  1. Darkness
    Tower:
    Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    175
    Damage:
    53
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    -
  2. Focused Darkness
    Tower:
    Focused Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    625
    Damage:
    265
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    -
  3. Refined Darkness
    Tower:
    Refined Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    1925
    Damage:
    1325
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    -
  4. Pure Darkness
    Tower:
    Pure Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    11000
    Damage:
    19875
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    -
  1. Water
    Tower:
    Water
    Elements:
    Water
    Type:
    Water
    Cost:
    175
    Damage:
    27
    Speed:
    0.66
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  2. Focused Water
    Tower:
    Focused Water
    Elements:
    Water
    Type:
    Water
    Cost:
    625
    Damage:
    135
    Speed:
    0.66
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  3. Refined Water
    Tower:
    Refined Water
    Elements:
    Water
    Type:
    Water
    Cost:
    1925
    Damage:
    675
    Speed:
    0.66
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  4. Pure Water
    Tower:
    Pure Water
    Elements:
    Water
    Type:
    Water
    Cost:
    11000
    Damage:
    10125
    Speed:
    0.66
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  1. Fire
    Tower:
    Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    175
    Damage:
    22
    Speed:
    0.31
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  2. Focused Fire
    Tower:
    Focused Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    625
    Damage:
    110
    Speed:
    0.31
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  3. Refined Fire
    Tower:
    Refined Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    1925
    Damage:
    550
    Speed:
    0.31
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  4. Pure Fire
    Tower:
    Pure Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    11000
    Damage:
    8250
    Speed:
    0.31
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  1. Nature
    Tower:
    Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    175
    Damage:
    63
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    -
  2. Focused Nature
    Tower:
    Focused Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    625
    Damage:
    315
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    -
  3. Refined Nature
    Tower:
    Refined Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    1925
    Damage:
    1575
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    -
  4. Pure Nature
    Tower:
    Pure Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    11000
    Damage:
    23625
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    -
  1. Earth
    Tower:
    Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    175
    Damage:
    18
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  2. Focused Earth
    Tower:
    Focused Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    625
    Damage:
    90
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  3. Refined Earth
    Tower:
    Refined Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    1925
    Damage:
    450
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  4. Pure Earth
    Tower:
    Pure Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    11000
    Damage:
    6750
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  1. Periodic
    Tower:
    Periodic
    Elements:
    Darkness Earth Fire Light Nature Water
    Type:
    Composite
    Cost:
    11000
    Damage:
    7000
    Speed:
    1
    Range:
    16
    AoE:
    1.5/3
    Skill:
    -
Duals
  1. Cannon
    Tower:
    Cannon
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    500
    Damage:
    66
    Speed:
    0.66
    Range:
    22
    AoE:
    3
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing.
  2. Mortar
    Tower:
    Mortar
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    1250
    Damage:
    330
    Speed:
    0.66
    Range:
    22
    AoE:
    3
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing.
  3. Artillery
    Tower:
    Artillery
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    3150
    Damage:
    1650
    Speed:
    0.66
    Range:
    22
    AoE:
    3
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing.
  1. Magnify
    Tower:
    Magnify
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    500
    Damage:
    200
    Speed:
    1
    Range:
    Varies
    AoE:
    -
    Skill:
    Focus Beam
    Focus Beam
    Summary:
    Increase range for lower damage, or vice versa.
  2. Amplify
    Tower:
    Amplify
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    1250
    Damage:
    1000
    Speed:
    1
    Range:
    Varies
    AoE:
    -
    Skill:
    Focus Beam
    Focus Beam
    Summary:
    Increase range for lower damage, or vice versa.
  3. Intensify
    Tower:
    Intensify
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    3150
    Damage:
    5000
    Speed:
    1
    Range:
    Varies
    AoE:
    -
    Skill:
    Focus Beam
    Focus Beam
    Summary:
    Increase range for lower damage, or vice versa.
  1. Trickery
    Tower:
    Trickery
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    500
    Damage:
    70
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Lasts 10 seconds.
  2. Masquerade
    Tower:
    Masquerade
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    1250
    Damage:
    350
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Lasts 20 seconds.
  3. Deceit
    Tower:
    Deceit
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    3150
    Damage:
    1750
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Lasts 60 seconds.
  1. Disease
    Tower:
    Disease
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    500
    Damage:
    70-Infinite
    Speed:
    0.31
    Range:
    8
    AoE:
    -
    Skill:
    Grim
    Grim
    Summary:
    This tower deals damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*22.
  2. Decay
    Tower:
    Decay
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    1250
    Damage:
    350-Infinite
    Speed:
    0.31
    Range:
    8
    AoE:
    -
    Skill:
    Grim
    Grim
    Summary:
    This tower deals damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*110.
  3. Death
    Tower:
    Death
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    3150
    Damage:
    1750-Infinite
    Speed:
    0.31
    Range:
    8
    AoE:
    -
    Skill:
    Grim
    Grim
    Summary:
    This tower deals damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*550.
  1. Poison
    Tower:
    Poison
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    500
    Damage:
    45
    Speed:
    0.66
    Range:
    16
    AoE:
    Varies
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower by 1. Maximum splash is 6.
  2. Pollution
    Tower:
    Pollution
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    1250
    Damage:
    225
    Speed:
    0.66
    Range:
    16
    AoE:
    Varies
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower by 1. Maximum splash is 6.
  3. Pestilence
    Tower:
    Pestilence
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    3150
    Damage:
    1125
    Speed:
    0.66
    Range:
    16
    AoE:
    Varies
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower by 1. Maximum splash is 6.
  1. Forge
    Tower:
    Forge
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    500
    Damage:
    70
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a non-support tower's damage by 15%. Lasts 60 seconds.
  2. Foundry
    Tower:
    Foundry
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    1250
    Damage:
    350
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a non-support tower's damage by 30%. Lasts 60 seconds.
  3. Factory
    Tower:
    Factory
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    3150
    Damage:
    1750
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a non-support tower's damage by 90%. Lasts 60 seconds.
  1. Quark
    Tower:
    Quark
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    500
    Damage:
    20
    Speed:
    1.5
    Range:
    8
    AoE:
    3
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Sends out two projectiles that orbit around the tower. Range is adjustable.
  2. Electron
    Tower:
    Electron
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    1250
    Damage:
    100
    Speed:
    1.5
    Range:
    8
    AoE:
    3
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Sends out two projectiles that orbit around the tower. Range is adjustable.
  3. Atom
    Tower:
    Atom
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    3150
    Damage:
    500
    Speed:
    1.5
    Range:
    8
    AoE:
    3
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Sends out two projectiles that orbit around the tower. Range is adjustable.
  1. Mildew
    Tower:
    Mildew
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    500
    Damage:
    27
    Speed:
    1.5
    Range:
    12
    AoE:
    2.5
    Skill:
    Spore
    Spore
    Summary:
    Sends out a boomerang.
  2. Fungus
    Tower:
    Fungus
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    1250
    Damage:
    135
    Speed:
    1.5
    Range:
    12
    AoE:
    2.5
    Skill:
    Spore
    Spore
    Summary:
    Sends out a boomerang.
  3. Mold
    Tower:
    Mold
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    3150
    Damage:
    675
    Speed:
    1.5
    Range:
    12
    AoE:
    2.5
    Skill:
    Spore
    Spore
    Summary:
    Sends out a boomerang.
  1. Jet
    Tower:
    Jet
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    500
    Damage:
    45
    Speed:
    1
    Range:
    10
    AoE:
    2/4/6
    Skill:
    Attack Ground
    Attack Ground
    Summary:
    Attack impact can be directed.
  2. Spout
    Tower:
    Spout
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    1250
    Damage:
    225
    Speed:
    1
    Range:
    10
    AoE:
    2/4/6
    Skill:
    Attack Ground
    Attack Ground
    Summary:
    Attack impact can be directed.
  3. Geyser
    Tower:
    Geyser
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    3150
    Damage:
    1125
    Speed:
    1
    Range:
    10
    AoE:
    2/4/6
    Skill:
    Attack Ground
    Attack Ground
    Summary:
    Attack impact can be directed.
  1. Electricity
    Tower:
    Electricity
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    500
    Damage:
    60-175
    Speed:
    1
    Range:
    16
    AoE:
    -
    Skill:
    Cast Lightning
    Cast Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times. Each jump deals 20% less damage.
  2. Voltage
    Tower:
    Voltage
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    1250
    Damage:
    300-875
    Speed:
    1
    Range:
    16
    AoE:
    -
    Skill:
    Cast Lightning
    Cast Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times. Each jump deals 20% less damage.
  3. Potential
    Tower:
    Potential
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    3150
    Damage:
    1500-4375
    Speed:
    1
    Range:
    16
    AoE:
    -
    Skill:
    Cast Lightning
    Cast Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times. Each jump deals 20% less damage.
  1. Infrared
    Tower:
    Infrared
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    500
    Damage:
    16
    Speed:
    0.66
    Range:
    10
    AoE:
    3
    Skill:
    Sunburn
    Sunburn
    Summary:
    Does DoT in an AoE. Effect lasts 5 seconds. This effect stacks.
  2. Microwave
    Tower:
    Microwave
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    1250
    Damage:
    80
    Speed:
    0.66
    Range:
    10
    AoE:
    3
    Skill:
    Sunburn
    Sunburn
    Summary:
    Does DoT in an AoE. Effect lasts 5 seconds. This effect stacks.
  3. Nuclear
    Tower:
    Nuclear
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    3150
    Damage:
    400
    Speed:
    0.66
    Range:
    10
    AoE:
    3
    Skill:
    Sunburn
    Sunburn
    Summary:
    Does DoT in an AoE. Effect lasts 5 seconds. This effect stacks.
  1. Vapor
    Tower:
    Vapor
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    500
    Damage:
    10-Infinite
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Deals 10 damage in 10 AoE of the tower. Then deals 10 damage in 5 AoE of each creep hit.
  2. Mist
    Tower:
    Mist
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    1250
    Damage:
    50-Infinite
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Deals 50 damage in 10 AoE of the tower. Then deals 50 damage in 5 AoE of each creep hit.
  3. Steam
    Tower:
    Steam
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    3150
    Damage:
    250-Infinite
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Deals 250 damage in 10 AoE of the tower. Then deals 250 damage in 5 AoE of each creep hit.
  1. Perpetual
    Tower:
    Perpetual
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    500
    Damage:
    100
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every three units this tower kills adds one life. If you have full life, it will take nine units.
  2. Eternal
    Tower:
    Eternal
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    1250
    Damage:
    500
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every two units this tower kills adds one life. If you have full life, it will take six units.
  3. Immortal
    Tower:
    Immortal
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    3150
    Damage:
    2500
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every unit this tower kills adds one life. If you have full life, it will take three units.
  1. Ice
    Tower:
    Ice
    Elements:
    Light Water
    Type:
    Light
    Cost:
    500
    Damage:
    50
    Speed:
    1
    Range:
    12
    AoE:
    1.5
    Skill:
    Helix
    Helix
    Summary:
    Sends out a helix that explodes at the end for an additional 44 damage in 3 AoE.
  2. Frost
    Tower:
    Frost
    Elements:
    Light Water
    Type:
    Light
    Cost:
    1250
    Damage:
    250
    Speed:
    1
    Range:
    12
    AoE:
    1.5
    Skill:
    Helix
    Helix
    Summary:
    Sends out a helix that explodes at the end for an additional 220 damage in 3 AoE.
  3. Sub-Zero
    Tower:
    Sub-Zero
    Elements:
    Light Water
    Type:
    Light
    Cost:
    3150
    Damage:
    1250
    Speed:
    1
    Range:
    12
    AoE:
    1.5
    Skill:
    Helix
    Helix
    Summary:
    Sends out a helix that explodes at the end for an additional 1100 damage in 3 AoE.
  1. Well
    Tower:
    Well
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    500
    Damage:
    70
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a non-support tower's speed by 15%. Lasts 60 seconds.
  2. Spring
    Tower:
    Spring
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    1250
    Damage:
    350
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a non-support tower's speed by 30%. Lasts 60 seconds.
  3. Fountain
    Tower:
    Fountain
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    3150
    Damage:
    1750
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a non-support tower's speed by 90%. Lasts 60 seconds.
Triples
  1. Flamethrower
    Tower:
    Flamethrower
    Elements:
    Darkness Earth Fire
    Type:
    Fire
    Cost:
    1500
    Damage:
    227
    Speed:
    0.66
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Napalm
    Napalm
    Summary:
    Applies 1 Napalm per hit. Napalm causes a unit to deal 60 damage in 6 AoE upon death for each stack.
  2. Flamespewer
    Tower:
    Flamespewer
    Elements:
    Darkness Earth Fire
    Type:
    Fire
    Cost:
    5000
    Damage:
    1135
    Speed:
    0.66
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Napalm
    Napalm
    Summary:
    Applies 5 Napalm per hit. Napalm causes a unit to deal 60 damage in 6 AoE upon death for each stack.
  1. Laser
    Tower:
    Laser
    Elements:
    Darkness Earth Light
    Type:
    Light
    Cost:
    1500
    Damage:
    1100
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Deploy
    Deploy
    Summary:
    Releases 7 fighters that can switch target priority.
  2. Phasor
    Tower:
    Phasor
    Elements:
    Darkness Earth Light
    Type:
    Light
    Cost:
    5000
    Damage:
    5500
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Deploy
    Deploy
    Summary:
    Releases 7 fighters that can switch target priority.
  1. Barb
    Tower:
    Barb
    Elements:
    Darkness Earth Nature
    Type:
    Nature
    Cost:
    1500
    Damage:
    35
    Speed:
    1
    Range:
    12
    AoE:
    4.5
    Skill:
    Gaia's Wrath
    Gaia's Wrath
    Summary:
    Unleashes a shockwave of energy that slows by 10% and does DoT. Lasts 5 seconds.
  2. Spike
    Tower:
    Spike
    Elements:
    Darkness Earth Nature
    Type:
    Nature
    Cost:
    5000
    Damage:
    175
    Speed:
    1
    Range:
    12
    AoE:
    4.5
    Skill:
    Gaia's Wrath
    Gaia's Wrath
    Summary:
    Unleashes a shockwave of energy that slows by 30% and does DoT. Lasts 5 seconds.
  1. Muck
    Tower:
    Muck
    Elements:
    Darkness Earth Water
    Type:
    Earth
    Cost:
    1500
    Damage:
    200
    Speed:
    1
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Sludge
    Sludge
    Summary:
    Flings a volatile liquid that reduces movement speed by 10% for units within 6 AoE. Lasts 5 seconds.
  2. Mire
    Tower:
    Mire
    Elements:
    Darkness Earth Water
    Type:
    Earth
    Cost:
    5000
    Damage:
    1000
    Speed:
    1
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Sludge
    Sludge
    Summary:
    Flings a volatile liquid that reduces movement speed by 30% for units within 6 AoE. Lasts 5 seconds.
  1. Runic
    Tower:
    Runic
    Elements:
    Darkness Fire Light
    Type:
    Darkness
    Cost:
    1500
    Damage:
    272
    Speed:
    0.66
    Range:
    16
    AoE:
    2.25/4
    Skill:
    Magic Attack
    Magic Attack
    Summary:
    Allows this tower to attack everything within 3 AoE of the target.
  2. Occult
    Tower:
    Occult
    Elements:
    Darkness Fire Light
    Type:
    Darkness
    Cost:
    5000
    Damage:
    1360
    Speed:
    0.66
    Range:
    16
    AoE:
    2.25/4
    Skill:
    Magic Attack
    Magic Attack
    Summary:
    Allows this tower to attack everything within 3 AoE of the target.
  1. Jinx
    Tower:
    Jinx
    Elements:
    Darkness Fire Nature
    Type:
    Darkness
    Cost:
    1500
    Damage:
    700
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Maledict
    Maledict
    Summary:
    Curses enemy units in 4.5 AoE. Every 2.5 seconds, cursed units will take damage equal to 10% of the HP they have lost since being cursed. Lasts 7.5 seconds.
  2. Hex
    Tower:
    Hex
    Elements:
    Darkness Fire Nature
    Type:
    Darkness
    Cost:
    5000
    Damage:
    3500
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Maledict
    Maledict
    Summary:
    Curses enemy units in 4.5 AoE. Every 2.5 seconds, cursed units will take damage equal to 30% of the HP they have lost since being cursed. Lasts 7.5 seconds.
  1. Erosion
    Tower:
    Erosion
    Elements:
    Darkness Fire Water
    Type:
    Fire
    Cost:
    1500
    Damage:
    35
    Speed:
    1
    Range:
    10
    AoE:
    4.5
    Skill:
    Spew Acid
    Spew Acid
    Summary:
    Spews acid at a target that increases damage dealt by 10% and does DoT. Lasts 5 seconds.
  2. Corrosion
    Tower:
    Corrosion
    Elements:
    Darkness Fire Water
    Type:
    Fire
    Cost:
    5000
    Damage:
    175
    Speed:
    1
    Range:
    10
    AoE:
    4.5
    Skill:
    Spew Acid
    Spew Acid
    Summary:
    Spews acid at a target that increases damage dealt by 30% and does DoT. Lasts 5 seconds.
  1. Obliteration
    Tower:
    Obliteration
    Elements:
    Darkness Light Nature
    Type:
    Darkness
    Cost:
    1500
    Damage:
    389-500
    Speed:
    1
    Range:
    16
    AoE:
    1.5/3
    Skill:
    Reload
    Reload
    Summary:
    Reloads ammo every 7 shots. Manual reload is faster.
  2. Annihilation
    Tower:
    Annihilation
    Elements:
    Darkness Light Nature
    Type:
    Darkness
    Cost:
    5000
    Damage:
    1945-2500
    Speed:
    1
    Range:
    16
    AoE:
    1.5/3
    Skill:
    Reload
    Reload
    Summary:
    Reloads ammo every 7 shots. Manual reload is faster.
  1. Hail
    Tower:
    Hail
    Elements:
    Darkness Light Water
    Type:
    Light
    Cost:
    1500
    Damage:
    420-1260
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Storm
    Storm
    Summary:
    Causes this tower to attack up to 2 targets at once.
  2. Comet
    Tower:
    Comet
    Elements:
    Darkness Light Water
    Type:
    Light
    Cost:
    5000
    Damage:
    2100-6300
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Storm
    Storm
    Summary:
    Causes this tower to attack up to 2 targets at once.
  1. Flooding
    Tower:
    Flooding
    Elements:
    Darkness Nature Water
    Type:
    Water
    Cost:
    1500
    Damage:
    967
    Speed:
    0.31
    Range:
    10
    AoE:
    Varies
    Skill:
    Pressure
    Pressure
    Summary:
    Increase splash radius for slower attack speed, or vice versa.
  2. Drowning
    Tower:
    Drowning
    Elements:
    Darkness Nature Water
    Type:
    Water
    Cost:
    5000
    Damage:
    4835
    Speed:
    0.31
    Range:
    10
    AoE:
    Varies
    Skill:
    Pressure
    Pressure
    Summary:
    Increase splash radius for slower attack speed, or vice versa.
  1. Money
    Tower:
    Money
    Elements:
    Earth Fire Light
    Type:
    Earth
    Cost:
    1500
    Damage:
    667
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    Arbitrage
    Arbitrage
    Summary:
    Every kill gives 33% more bounty.
  2. Wealth
    Tower:
    Wealth
    Elements:
    Earth Fire Light
    Type:
    Earth
    Cost:
    5000
    Damage:
    3335
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    Arbitrage
    Arbitrage
    Summary:
    Every kill gives 66% more bounty.
  1. Quake
    Tower:
    Quake
    Elements:
    Earth Fire Nature
    Type:
    Earth
    Cost:
    1500
    Damage:
    300
    Speed:
    0.66
    Range:
    8
    AoE:
    -
    Skill:
    Pulverize
    Pulverize
    Summary:
    Gives a 50% chance that an attack will deal 200 damage to units within 8 AoE.
  2. Seism
    Tower:
    Seism
    Elements:
    Earth Fire Nature
    Type:
    Earth
    Cost:
    5000
    Damage:
    1500
    Speed:
    0.66
    Range:
    8
    AoE:
    -
    Skill:
    Pulverize
    Pulverize
    Summary:
    Gives a 50% chance that an attack will deal 1000 damage to units within 8 AoE.
  1. Haste
    Tower:
    Haste
    Elements:
    Earth Fire Water
    Type:
    Fire
    Cost:
    1500
    Damage:
    264-1556
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Wrath
    Wrath
    Summary:
    Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 17 attacks.
  2. Blitz
    Tower:
    Blitz
    Elements:
    Earth Fire Water
    Type:
    Fire
    Cost:
    5000
    Damage:
    1320-7780
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Wrath
    Wrath
    Summary:
    Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 17 attacks.
  1. Incantation
    Tower:
    Incantation
    Elements:
    Earth Light Nature
    Type:
    Nature
    Cost:
    1500
    Damage:
    300
    Speed:
    0.31
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Disenchant
    Disenchant
    Summary:
    Increases the damage an enemy takes by 10%. Lasts 15 seconds.
  2. Invocation
    Tower:
    Invocation
    Elements:
    Earth Light Nature
    Type:
    Nature
    Cost:
    5000
    Damage:
    1500
    Speed:
    0.31
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Disenchant
    Disenchant
    Summary:
    Increases the damage an enemy takes by 30%. Lasts 15 seconds.
  1. Polar
    Tower:
    Polar
    Elements:
    Earth Light Water
    Type:
    Earth
    Cost:
    1500
    Damage:
    300
    Speed:
    1
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Frostbite
    Frostbite
    Summary:
    Bites enemies with bitter coldness, temporarily taking away 10% of current HP. Damage done during this time is amplified by 5%. Lasts 15 seconds.
  2. Glacial
    Tower:
    Glacial
    Elements:
    Earth Light Water
    Type:
    Earth
    Cost:
    5000
    Damage:
    1500
    Speed:
    1
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Frostbite
    Frostbite
    Summary:
    Bites enemies with bitter coldness, temporarily taking away 30% of current HP. Damage done during this time is amplified by 15%. Lasts 15 seconds.
  1. Ephemeral
    Tower:
    Ephemeral
    Elements:
    Earth Nature Water
    Type:
    Nature
    Cost:
    1500
    Damage:
    1002-1160
    Speed:
    0.31
    Range:
    10
    AoE:
    -
    Skill:
    Phasing
    Phasing
    Summary:
    Every 4 seconds of continuous attack will result in a 20% reduction in damage. Maximum negative bonus is 80%. Resets after 2 seconds.
  2. Temporal
    Tower:
    Temporal
    Elements:
    Earth Nature Water
    Type:
    Nature
    Cost:
    5000
    Damage:
    5010-5800
    Speed:
    0.31
    Range:
    10
    AoE:
    -
    Skill:
    Phasing
    Phasing
    Summary:
    Every 4 seconds of continuous attack will result in a 20% reduction in damage. Maximum negative bonus is 80%. Resets after 2 seconds.
  1. Nova
    Tower:
    Nova
    Elements:
    Fire Light Nature
    Type:
    Light
    Cost:
    1500
    Damage:
    75
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Explode
    Explode
    Summary:
    Explodes, slowing movement by 10% in 10 AoE. Lasts 3 seconds.
  2. Supernova
    Tower:
    Supernova
    Elements:
    Fire Light Nature
    Type:
    Light
    Cost:
    5000
    Damage:
    375
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Explode
    Explode
    Summary:
    Explodes, slowing movement by 30% in 10 AoE. Lasts 3 seconds.
  1. Ion
    Tower:
    Ion
    Elements:
    Fire Light Water
    Type:
    Water
    Cost:
    1500
    Damage:
    80
    Speed:
    -
    Range:
    12
    AoE:
    -
    Skill:
    Particle Field
    Particle Field
    Summary:
    Summons a fierce controllable field of particles that slows enemy units' movement speed by 10% in 8 AoE.
  2. Plasma
    Tower:
    Plasma
    Elements:
    Fire Light Water
    Type:
    Water
    Cost:
    5000
    Damage:
    400
    Speed:
    -
    Range:
    12
    AoE:
    -
    Skill:
    Particle Field
    Particle Field
    Summary:
    Summons a fierce controllable field of particles that slows enemy units' movement speed by 30% in 8 AoE.
  1. Celerity
    Tower:
    Celerity
    Elements:
    Fire Nature Water
    Type:
    Nature
    Cost:
    1500
    Damage:
    300-900
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    Impetus
    Impetus
    Summary:
    Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/14)*600.
  2. Velocity
    Tower:
    Velocity
    Elements:
    Fire Nature Water
    Type:
    Nature
    Cost:
    5000
    Damage:
    1500-4500
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    Impetus
    Impetus
    Summary:
    Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/14)*3000.
  1. Torrent
    Tower:
    Torrent
    Elements:
    Light Nature Water
    Type:
    Water
    Cost:
    1500
    Damage:
    450
    Speed:
    0.31
    Range:
    12
    AoE:
    -
    Skill:
    Douse
    Douse
    Summary:
    Every 10 attacks the ability is charged one level. Does (80, 175, 298, 428, 596, 794, 1035, 1321, 1667, 2067) damage in 12 AoE around the tower. When used, the ability is reset back to level 1.
  2. Tsunami
    Tower:
    Tsunami
    Elements:
    Light Nature Water
    Type:
    Water
    Cost:
    5000
    Damage:
    2250
    Speed:
    0.31
    Range:
    12
    AoE:
    -
    Skill:
    Douse
    Douse
    Summary:
    Every 10 attacks the ability is charged one level. Does (400, 875, 1490, 2140, 2980, 3970, 5175, 6605, 8335, 10335) damage in 12 AoE around the tower. When used, the ability is reset back to level 1.